This Week's Most Remarkable Stories About Counter Strike New Counter Strike New

· 5 min read
This Week's Most Remarkable Stories About Counter Strike New Counter Strike New

Counter Strike New Revealed

Valve finally revealed Counter Strike New after weeks of rumors. It's a major update to CS:GO that will be bringing it on the Source 2 engine.

It also introduces responsive smoke grenades and sub-tick updates for servers. It's made a lot of armchair gamers go crazy, but it looks like an upgrade for the average player.

Smokes

Counter Strike New has a major update that will alter the way smokes are used in the game. These changes, known as responsive smokes, are a game changer. Smokes will expand to fill in areas and move around the map to move around objects. They will also respond to the lighting in the games, making them look more real. Smokes will also to interact with game events. This will open up new tactical opportunities. Bullets, for instance, will push smoke to temporarily clear sightlines. Hex grenade blasts will also disperse smoke obstruction.

The most significant change in smokes is that they will now be a more dynamic part of the game. Smokes from previous versions were fixed-shaped objects with a limited scope of movement and blocking. The new smokes will fill the space where they are located and make it harder for players to see vision when they are in place. This is a significant improvement that will make the game more exciting and give both teams the same visibility.


Smokes react to the light, weapons, and surroundings in the world space. This makes smoke more realistic and offer players to utilize it to gain an edge over their opponents. This will be especially useful during the chaotic matches that will take place on every map.

Smokes are no longer a one-way. This was a major issue in CSGO as it allowed players to see the position of their opponents behind the smoke. Twistzz is a well-known CS:GO professional who believes the new system makes CS2 more fair for both teams.

Other minor changes include changing the vertical position of smoke particles to decrease the visibility of edges, and updating the spectator's smoke overlays to ensure they are in line with their camera position. The expiration of smokes was updated to match the visuals on screen.

Loadouts

CS:GO players are now able to modify their weapon selection prior the start of every match. The updated loadout system lets players to choose the weapons that best suit their playstyle and team strategy. The new system also adds new tactical depth to the game, because players must balance power and utility.

In addition to the brand new loadouts in addition to the new loadouts, the CS: GO update includes many other enhancements and changes. Most important, the purchase menu has been completely revamped. The old buy wheel has been replaced by a customizable grid which shows all purchase options at once. The grid is filled with five pistols, as well as five "mid-tier weapons" such a submachine guns, shotguns and rifles.

The new system is simple to use and will give players greater control over their weapon choices. It will let them choose the weapons that suit their style of play and team tactics the best, as well to experiment with various combinations. They can also compare their gear to other players and see how well they stack up.

While many players appreciate the additional flexibility, others have complained about it deviating from the core essence of Counter-Strike. They have also raised concerns about how it could affect loadouts specific to maps and skins for agents that are based on visibility.

In spite of these criticisms the new loadout system will be tested more extensively in the coming months. It is possible that certain issues could be addressed in future updates, so it is important to stay tuned for more details.

Workshop Tools are included in the update, and can be enabled via the settings menu. This allows community members to create weapons finishes and stickers as also maps. Additionally the update will live ban players who break the rules of VAC during matches.

The latest CS: GO update is expected to launch later in the summer. Players can check out the complete list of features and upgrades by visiting the official CS: GO site.

Sub-Tick Updates

The world of Counter-Strike is constantly updated by the server in discrete time increments called ticks. Valve hopes to ensure that CS: GO is fast and smooth. The smallest delay could impact the accuracy of an attack. A new video shows the biggest improvements to the game, referred to as sub tick updates.

Instead of a 64-tick-update each millisecond CS:GO can now use sub-ticks, or as Valve calls them, "micro ticks", to communicate with the servers. The client will take note of each of these tiny increments and transmit them to the server. The server will transmit the updated game's state back to players. The servers will now know exactly moment you fired your shot, jumped, peeked or made other inputs.

The video doesn't go over everything. However it does state that each piece of data sent by the client is accompanied by a time stamp and that the server collects all information in chronological order from all players before sending it back. According to the video the CS: GO server will now be able to transmit more than twice the data as a 64-tick server.

This means that even when the tick rate of the game is increased to 128 Hz, the game will still be able to handle your commands instantly. And it's not solely about increasing the tick rate, either; micro-tick updates can reduce latency and input lag by ensuring that the server responds to your actions without delays or glitches.

Valve's technical enhancements to the game are only beginning. Valve uses particles and dynamic smoke to enhance the way smoke interacts with its environment. It's upgrading all maps with high-resolution lighting, textures, and models. Source 2 tools and features will be used to upgrade all CS cosmetics and weapons.

Maps

The upcoming update for Counter Strike New will bring new maps to the game alongside some classics that are getting facelifts. The updates are currently being tested in a limited-test beta. The first set includes upgrade and touchstone map that will not see major changes to gameplay, while other maps have been completely rebuilt or overhauled with the help of the new Source 2 Tools.

Overpass is one of these maps that was reworked in order to take advantage the new engine's unified illumination system. The underpass of the map is now flooded with light and makes the area spacious and less congested. In addition smoke grenades now expand dynamically to fill spaces and interact with the new light.

Another map that's been overhauled is Italy and has undergone major changes to texture, lighting and structure. The new version is also more balanced than the predecessor which was heavily CT-oriented. In the near future, fans can anticipate seeing classics like Aztec and Militia revamped.

While a lot of these maps are still accessible in other modes, they're not being added to the competitive map pool. Train is the exception, as it has been removed from Active Duty but will still be played in tournaments. Valve hasn't yet decided if the other maps removed from the pool will be reinstated.

cs2 case opening  of the more controversial updates is one created by Helsingin Sanomat, Finland's national newspaper. The newspaper has been a vocal critic of Russia's actions in Ukraine, and the map takes inspiration from the city that was devastated by war in Donetsk. The map is dubbed de_voyna and includes a number references to the conflict.

In the near future the developer will soon be releasing a collection of Source 2 tools for community map makers to use in their own creations. This will include features like improved lighting and character read and physical-based rendering that produces realistic textures, materials, and reflections. It will also make real-world objects, such as doors and windows, more simple to use. The update is scheduled to launch sometime in the summer.